mapeditor / mapeditor/tiled

Terrains with Hexagonal tilesets

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#2,824 9 comments 2 reactions 0 assignees View on GitHub

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Dominant language
C++
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Avg merge
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Description

Hi, any plans to add hexagonal tile support for the terrain brush?

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by researching how the terrain brush handles tilesets and how hexagonal tiles are represented in Tiled. Define the expected terrain-brush behavior for hexagonal tiles and confirm the scope with maintainers before attempting implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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