Placed object is not updated when source image file is changed
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 12.9k
- Forks
- 2k
- Avg merge
- 4h 27m
- Merged PRs (30d)
- 8
Description
**Current Behavior:**
When the image file of an Object is changed (file name is still the same), already placed Objects are not updated. The User has to remove the Object first and add it again with the updated image file.
**New Behavior:**
When the image file of an Object is changed (file name is still the same), already placed Objects are updated automatically (like it's already the case with updated image files for Tilesets).
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing how Tiled handles updated image files for Tilesets, then compare that refresh path with already placed Objects. Done means changing an Object's image file while keeping its filename causes existing placed Objects to update automatically without removing and re-adding them.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100