mapeditor / mapeditor/tiled

Add glTF export for maps

Open
#2,741 8 comments 3 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Winter Of Code 4.0
Dominant language
C++
Stars
12.9k
Forks
2k
Avg merge
4h 27m
Merged PRs (30d)
8

Description

For general interoperability with 3D engines and tools it would be nice to be able to export a map to a glTF file. I think fx-gltf and cgltf look like interesting libraries to use for this purpose.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the glTF specification and comparing the fx-gltf and cgltf libraries linked in the issue. Determine how a Tiled map should be represented in a glTF file and define the export behavior needed for interoperability with 3D engines and tools.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
45/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.