mapeditor / mapeditor/tiled

Invert Y axis option

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#249 36 comments 8 reactions 0 assignees View on GitHub
Dominant language
C++
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Forks
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Merged PRs (30d)
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Description

Currently the tiling y-axis starts with the height at 0 at the top and incrementing as it goes down the map. I think it would a be a nice feature, but relatively simple task, to add some kind of checkbox option to invert the Y axis so that (0,0) starts at the bottom and then (0, 1) is the tile above.

Thanks!

Contributor guide

Open the contributing guide

Research direction

The issue does not name a file or test. Start by tracing how Tiled stores and displays tile-map Y coordinates, then identify the editor setting entry point; done means an option makes (0,0) bottom-origin and (0,1) the tile above without breaking existing maps.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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