Invert Y axis option
Open
- Dominant language
- C++
- Stars
- 12.9k
- Forks
- 2k
- Avg merge
- 4h 27m
- Merged PRs (30d)
- 8
Description
Currently the tiling y-axis starts with the height at 0 at the top and incrementing as it goes down the map. I think it would a be a nice feature, but relatively simple task, to add some kind of checkbox option to invert the Y axis so that (0,0) starts at the bottom and then (0, 1) is the tile above.
Thanks!
Contributor guide
Research direction
The issue does not name a file or test. Start by tracing how Tiled stores and displays tile-map Y coordinates, then identify the editor setting entry point; done means an option makes (0,0) bottom-origin and (0,1) the tile above without breaking existing maps.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100