plist image file support
Open
- Dominant language
- C++
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- Avg merge
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- Merged PRs (30d)
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Description
Can you add plist files exported by TexturePacker to use in tiledmap? I want to use it in the Cocos 2d-x game engine。
Contributor guide
Research direction
The issue names no files, tests, or entry points. Start by locating the tileset and external image import paths, then compare TexturePacker plist files with the formats currently supported; done means plist-exported image data can be used in tiledmap and is covered by appropriate tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100