mapeditor / mapeditor/tiled

plist image file support

Open
#2,146 1 comment 0 reactions 0 assignees View on GitHub
Dominant language
C++
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Merged PRs (30d)
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Description

Can you add plist files exported by TexturePacker to use in tiledmap? I want to use it in the Cocos 2d-x game engine。

Contributor guide

Open the contributing guide

Research direction

The issue names no files, tests, or entry points. Start by locating the tileset and external image import paths, then compare TexturePacker plist files with the formats currently supported; done means plist-exported image data can be used in tiledmap and is covered by appropriate tests.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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