Placing multiple tiles on same space using z axis
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 12.9k
- Forks
- 2k
- Avg merge
- 4h 27m
- Merged PRs (30d)
- 8
Description
Hello, we are using the new tile system in unity and they have a great feature allowing to place multiple tiles on the same layer but providing a z axis for additional tile ordering flexibility

This allows more flexibility for both isometric and top down games where the order of rendering is layer > z index
To be clear I'm not asking for the 3d view but just for a way to place multiple tiles on the same x,y coordinate where the z axis decides the order of rendering.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not name files, tests, or entry points. Start by locating the tile placement and rendering-order code in the editor, then determine how tile coordinates and layers are represented. Done means multiple tiles can occupy one x,y position and render in z-index order without requiring a 3D view.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, desktop, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100