mapeditor / mapeditor/tiled

Placing multiple tiles on same space using z axis

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Dominant language
C++
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Description

Hello, we are using the new tile system in unity and they have a great feature allowing to place multiple tiles on the same layer but providing a z axis for additional tile ordering flexibility

BENoUSfW81

This allows more flexibility for both isometric and top down games where the order of rendering is layer > z index

To be clear I'm not asking for the 3d view but just for a way to place multiple tiles on the same x,y coordinate where the z axis decides the order of rendering.

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Research direction

The issue does not name files, tests, or entry points. Start by locating the tile placement and rendering-order code in the editor, then determine how tile coordinates and layers are represented. Done means multiple tiles can occupy one x,y position and render in z-index order without requiring a 3D view.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, desktop, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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