mapeditor / mapeditor/tiled

Enable scripting the appearance of objects

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#2,134 4 comments 1 reaction 0 assignees View on GitHub
Dominant language
C++
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Description

It would be nice if the appearance of objects was not solely determined by a few hardcoded options, but could be replaced or added to by scripts.

A script could for example decide to render some primitive based on a custom property, like displaying a radius or a vector.

In some cases it would even just be useful if the script could determine the color of the object (see [this forum thread](https://discourse.mapeditor.org/t/is-it-passable-to-add-colour-to-enum/6854)).

Expansion of #949.

Contributor guide

Open the contributing guide

Research direction

Start by reviewing the earlier work in issue #949 and the linked forum thread about coloring enum values. Then trace how Tiled currently chooses object appearance and where scripts can participate. Done should be defined as a documented scripting mechanism that supports custom appearance decisions, including the requested color use case.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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