mapeditor / mapeditor/tiled

Need a way to resize terrain brush

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Dominant language
C++
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Description

I'm currently working on a 400 x 400 map.

Drawing tiles one by one (including nearby 8 tiles) with terrain brush is really hard work for making huge area of certain terrain.

If terrain brush supports resize like stamp brush, and apply terrain transformation only to the edge of the brush, it would be far easier to draw huge area!

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the terrain brush and stamp brush implementations in the C++ editor code, then compare how brush size and terrain transformations are handled. Done means terrain brush resizing works for large areas and terrain transformation is applied only at the brush edge, matching the requested behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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