mapeditor / mapeditor/tiled

World refresh on save as

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missing feature
Dominant language
C++
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Description

Hello, I'm currently trying out the world feature and I love it, it's pretty dang useful to make a map layout based on older limitations. But I'm facing a small workflow issue : what's the best way to make the world layout update when I create a new map.

Currently my process is :
- save a current map as a new one with new coordinates
- (empty the new map)
- unload the world
- load the world

I guess it's fine when you a few amount of maps or small maps, but I wonder if it won't get problematic in the future. Thus I was wondering if detecting if the world must be updated if the saved-as map matches the world would make a good feature.

Thanks and have a nice day.

Note : I'm using regex matching to automatically place maps, if that can help

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the save-as workflow and the world load/unload behavior described in the issue. Determine how a saved-as map is matched to a world, then verify that matching maps update automatically without requiring the user to empty the map or unload and reload the world.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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