mapeditor / mapeditor/tiled

Inserting multiple 16x16 tiles in a 8x8 map

Open
#183 2 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
12.9k
Forks
2k
Avg merge
4h 27m
Merged PRs (30d)
8

Description

Hi,

I am currently using a 16x16 tileset on a 8x8 map. When selecting a range of tiles and inserting them, they are placed in adjacent 8x8 cells and therefore are overlapping each other, leading to a distorted image.
It would be better and mor intuitive if tiled inserted them at each second cell only, so that they are not overlapping each other.

Greetings,
antidau

Contributor guide

Open the contributing guide

Research direction

No file, test, or entry point is named. Reproduce multi-tile insertion with a 16x16 tileset and 8x8 map, then trace the tile-selection and placement workflow; done means selected tiles are placed on every second map cell without overlap.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.