[CONFUSED]About rect, polygon & polyline in isometric.
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- C++
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Description
In current version Tiled , there are different ways in normal isometric & staggered isometric for drawing & rending rect, polygon & polyline .
But I think it's wrong .
normal isometric & staggered isometric , they are just in different data struct , but in the same angle of view.
So , I think staggered isometric should as same as normal isometric.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
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Research direction
No source files or tests are named. Reproduce the reported rectangle, polygon, and polyline rendering in normal and staggered isometric maps, compare the results with the attached screenshots, and determine whether the two projections should produce the same geometry; done means the intended behavior is confirmed and covered by an appropriate regression test.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100