Default object types for object layers
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- Dominant language
- C++
- Stars
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- Avg merge
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- Merged PRs (30d)
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Description
It would be cool if we could define an object type that new objects created on an object layer would default to.
For example, to get around the fact that I can't group objects by their type as such, I create an object layer for each object type I want to use, so I can do things like toggle the visibility of all objects of that type at once, etc, but I still need to manually set the type of each new object in that layer.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are mentioned. Start by tracing how object layers and newly created objects are handled in the editor, then determine where an object layer's default type would be configured. Done means new objects on that layer inherit the configured type while existing object behavior remains unchanged.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100