mapeditor / mapeditor/tiled

Tile Collision presets

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Dominant language
C++
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Description

Hello, I have got an idea while sleeping to make the tile collision process a bit easier: why not offering premade collision masks (like the whole tile, halves, diagonal triangles, etc...) to directly put on the tile, a bit like prefabs/presets?

What I'd see like features are :
- is a bar holding a certain amount of icons (maybe sub-menus for different kind of collision masks) on the side of the editor.
- The ability to toggle the current applying mode : replace to replace the whole mask for the preset or additive to add the mask over the current masks.
- And maybe, the ability to store custom presets (but that would overlap a bit with the preset feature in some other issues).

Have a nice day!

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Research direction

The issue proposes collision-mask presets in the tile editor, including replace and additive application modes and possibly custom presets. Start by reviewing the existing tile collision editing workflow and the preset-related work mentioned in the issue. Done would require a defined preset set, an editor interface for applying it, and agreed behavior for replacing or adding masks.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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