Tile Collision presets
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- Dominant language
- C++
- Stars
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- Forks
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- Avg merge
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- Merged PRs (30d)
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Description
Hello, I have got an idea while sleeping to make the tile collision process a bit easier: why not offering premade collision masks (like the whole tile, halves, diagonal triangles, etc...) to directly put on the tile, a bit like prefabs/presets?
What I'd see like features are :
- is a bar holding a certain amount of icons (maybe sub-menus for different kind of collision masks) on the side of the editor.
- The ability to toggle the current applying mode : replace to replace the whole mask for the preset or additive to add the mask over the current masks.
- And maybe, the ability to store custom presets (but that would overlap a bit with the preset feature in some other issues).
Have a nice day!
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue proposes collision-mask presets in the tile editor, including replace and additive application modes and possibly custom presets. Start by reviewing the existing tile collision editing workflow and the preset-related work mentioned in the issue. Done would require a defined preset set, an editor interface for applying it, and agreed behavior for replacing or adding masks.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100