Add support for height-maps / per cell y-offset
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 12.9k
- Forks
- 2k
- Avg merge
- 4h 27m
- Merged PRs (30d)
- 8
Description
Allowing a per-cell height offset would allow maps like this to be edited in Tiled:
http://lanebrownart.blogspot.de/2011/12/isometric-game-art.html

Though, it would also require a stack-based rendering order.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by tracing how Tiled stores and edits per-cell data and how isometric maps are rendered; the feature would need per-cell height offsets and a stack-based rendering order, with editable height-map scenes providing the completion check.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- devtools, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100