mapeditor / mapeditor/tiled

Add support for height-maps / per cell y-offset

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Dominant language
C++
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Avg merge
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Merged PRs (30d)
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Description

Allowing a per-cell height offset would allow maps like this to be edited in Tiled:

http://lanebrownart.blogspot.de/2011/12/isometric-game-art.html

display_3 2

Though, it would also require a stack-based rendering order.

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Research direction

No files, tests, or entry points are named. Start by tracing how Tiled stores and edits per-cell data and how isometric maps are rendered; the feature would need per-cell height offsets and a stack-based rendering order, with editable height-map scenes providing the completion check.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
devtools, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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