Show polyline normals
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- Dominant language
- C++
- Stars
- 12.9k
- Forks
- 2k
- Avg merge
- 4h 27m
- Merged PRs (30d)
- 8
Description
Hi, first off its great that Tiled now has polyline and polygon objects, however, I really need to know what direction my lines are facing, if there could be an option to draw line normals (front and perpendicular) that would make my life so much easier. Right now, I build my lines, compile my game and have to fix up any lines that don't face my desired direction. If I could see this in Tiled I wouldn't have to go through this tedious task.
Thanks.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by locating the existing polyline and polygon rendering in the editor, then determine how normals should be displayed for each line direction and how users would enable the option. Done means the editor visibly shows the requested front and perpendicular normals for drawn lines.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100