mapeditor / mapeditor/tiled

Proposal: Graphs (the graph theory kind, not the X/Y-axis kind)

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Dominant language
C++
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Description

Placing "nodes" of some kind is easy (just make them tiles), but what about establishing relationships between those nodes? Could be very useful for establishing waypoints for AI, or for map screens, or similar.

And, even better, what about tools to automate creation of certain kinds of graphs based on the layout (e.g. using the slab method to create AI waypoints automatically, based on the tiles in the current map)?

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First steps

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Research direction

Start by reviewing how the editor represents map tiles and how AI waypoints or map screens would consume graph relationships. The work is complete only after the graph model, relationship-editing tools, and layout-based graph automation have a defined scope and implementation plan.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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