Proposal: Graphs (the graph theory kind, not the X/Y-axis kind)
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 12.9k
- Forks
- 2k
- Avg merge
- 4h 27m
- Merged PRs (30d)
- 8
Description
Placing "nodes" of some kind is easy (just make them tiles), but what about establishing relationships between those nodes? Could be very useful for establishing waypoints for AI, or for map screens, or similar.
And, even better, what about tools to automate creation of certain kinds of graphs based on the layout (e.g. using the slab method to create AI waypoints automatically, based on the tiles in the current map)?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing how the editor represents map tiles and how AI waypoints or map screens would consume graph relationships. The work is complete only after the graph model, relationship-editing tools, and layout-based graph automation have a defined scope and implementation plan.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100