mbtiles not rendering at middle zoom levels in areas of high mountainous terrain; vector tiles may have high density for certain zoom levels
- Dominant language
- C++
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Description
Im getting some missing tiles in some areas on the map. i suspect the tile that are not rendering properly/at all contain a lot more information than the tiles that do render normally ( these tiles may contain low density or less information/data)
I notice its at about between zoom levels 4-8 over high mountainous terrain areas on the northwest region of the US that these tiles are not rendering.

these are the tippecanoe flags I'm using to create the mbtiles:
`--drop-densest-as-needed --extend-zooms-if-still-dropping -z10 -S12 -d16 -ac -ao -o '`
I figure that `--drop-densest-as-needed` and `--extend-zooms-if-still-dropping ` would help the higher density tiles render those zoom levels. Are there any other flags that would help render high densed vector tiles over really mountains area at any/all zoom levels?
Contributor guide
Research direction
Start by reproducing the missing tiles over high mountainous terrain in the northwest US at zoom levels 4–8 using the reported Tippecanoe flags: --drop-densest-as-needed, --extend-zooms-if-still-dropping, -z10, -S12, -d16, -ac, and -ao. Compare high-density and low-density areas and determine whether an additional flag or another cause is needed; done means the affected vector tiles render at the reported zoom levels.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- cli, data
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100