mapbox / mapbox/mapbox-scenekit
Slow Perf in iOS 12?
Nobody has claimed this yet.
- Dominant language
- Swift
- Stars
- 232
- Forks
- 50
- PR merge metrics
- No merged PRs in 30d
Description
Anyone else noticed significant perf loss in iOS 12 vs 11? Memory usage is up 40% and frames per second significantly lower, but appears to speed up over time.
This is likely not an issue with the mapbox-scenekit code itself - some Googling reveals other iOS developers reporting similar issues with SceneKit in general.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are identified. Start by reproducing the memory and FPS differences on iOS 11 and iOS 12, then profile the SceneKit behavior to separate repository code from the reported platform issue. Done means confirming a repository-specific cause or documenting that the regression is external.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- ios, swift
- Domain
- mobile
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100