[Suggestion] having blur dependant on distance from camera (depth of field) with tilted map
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- Dominant language
- TypeScript
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Description
I love the power of mapboxGL, but miss one feature : in other frameworks I see that WebGL supports depth-of-field (blurring objects further away from the camera) which leads to a more real/natural looking image vs having all evenly sharp regardless of distance. Having that feature would make mapboxGL even more powerful, because the GL part could do such on the fly (but I lack the lowlevel GL skills & core mapboxGL internals insights to do it myself). Would it be feasible to have such setting in a next version of mapboxGL ? For examples see any TiltShift imagery on Google to have an idea of what I am after ... Best regards, Jc
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Research direction
The issue proposes camera-distance-dependent blur for tilted maps using the mapbox-gl WebGL rendering pipeline, but names no files, tests, or entry points. First establish whether depth-of-field is feasible and define the supported behavior and acceptance criteria before implementation; completion would require the feature to work correctly in tilted views.
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Assessment
- Tech stack
- typescript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100