box zoom should animate to the screen space world
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- Dominant language
- TypeScript
- Stars
- 12.4k
- Forks
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Description
**mapbox-gl-js version**: 0.43.0
### Steps to Trigger Behavior
1. On a map with `renderWorldCopies: true` using box zoom (shift click&drag) on one of the worlds to the left or right of world 0.
### Expected Behavior
The map should animate to the world the user box zoomed over (with the normal behaviour of swapping back to world 0 being transparent to the user).
### Actual Behavior
The map animates to the world 0 box.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the box-zoom behavior for maps with renderWorldCopies enabled, focusing on how the selected world is determined and how the target bounds are passed to animation. Reproduce the issue by box-zooming a world left or right of world 0; done means the animation reaches the selected world without a visible jump back to world 0.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- frontend, web-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100