3D Terrain rendering for equirectangular
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- Dominant language
- TypeScript
- Stars
- 12.4k
- Forks
- 2.4k
- PR merge metrics
- No merged PRs in 30d
Description
## Motivation
I am rendering a map of a video game. It has no connection to the real world and therefore has no need for any kind of projection. `equirectangular` works for this, but for some reason I can't include terrain data with this projection.
## Design Alternatives
Alternatively, it would be awesome if there was a guide for this use case. I managed to get 3D terrain rendering with the square video game map working all OK. It just took many hours of fiddling :)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. First reproduce the reported equirectangular terrain-rendering limitation and inspect the existing terrain and projection paths. Clarify whether the desired outcome is implementation support or a usage guide, then define acceptance criteria for that choice.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics, web-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100