mapbox / mapbox/mapbox-gl-js

why does view matrix need to be flipY?

Open
#13,168 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

auto-triaged docs :scroll:
Dominant language
TypeScript
Stars
12.4k
Forks
2.4k
PR merge metrics
No merged PRs in 30d

Description

**mapbox-gl-js version**: mapboxV2

### Question

does anyone can explain why we need to flipY while creating view matrix? I guess it maybe has some bearing on left-hand to right-hand,but I am not sure。
am

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the view-matrix construction in Mapbox GL JS v2 and the surrounding WebGL coordinate-system documentation. Done means adding a clear explanation of why flipY is needed and whether it relates to left- versus right-handed coordinates.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
computer-graphics, documentation
Issue type
Documentation
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.