3D building light emission bug with terrain turned on
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 12.4k
- Forks
- 2.4k
- PR merge metrics
- No merged PRs in 30d
Description
Enabling terrain with the new 3d models with lighting creates a strange effect where the light appears much higher than the actual model, floating in the sky.
**3.0.0-pre1**:
**firefox**:
### Steps to Trigger Behavior
Enable Terrain on the new standard style, `exaggeration: 1`
### Terrain turned off:

### Terrain turned on:

Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in Firefox with terrain enabled, the new standard style, 3D models, and exaggeration 1, comparing terrain off and on. The issue names no source files or tests, so first locate the terrain, model-lighting, and rendering entry points; done means the light remains aligned with the model when terrain is enabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100