Tile placement calculation/rendering seems to be broken since a few days
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- Dominant language
- TypeScript
- Stars
- 12.4k
- Forks
- 2.4k
- PR merge metrics
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Description
### Description
Since a few days my map does not render well: [screenshot](https://imgur.com/a/b0MDInq) (for some reason imgur thinks screenshots of broken maps are "mature" content)
Seems like the tiles are misplaced, mouse events are broken too.
What's strange is it started happening a few days go, first only on the production build, but today it started happening in dev too.
I get no significant errors in the console.
### Steps to Reproduce
I'm not sure why it's happening. The mapStyle is at: mapbox://styles/stant/cl96hp971009714n3d59dlrt5
### Environment
- Version used: mapbox-gl (2.15.0) with react-map-gl (7.1.0)
- Browser: Firefox, Chrome
- OS: Mac, Windows, Linux
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source files or tests are identified. Start by reproducing the issue with the reported mapStyle in mapbox-gl 2.15.0 and react-map-gl 7.1.0 across the listed browsers and environments, then compare tile placement and mouse events with a working version. Done means the map renders tiles in the correct positions and mouse interaction is restored.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, typescript
- Domain
- computer-graphics, frontend
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100