How to use collision system for 3D models loaded by three js
Open
Nobody has claimed this yet.
3d :triangular_ruler:
feature :green_apple:
- Dominant language
- TypeScript
- Stars
- 12.4k
- Forks
- 2.4k
- PR merge metrics
- No merged PRs in 30d
Description
Hello everyone,
Using terrain in MapBox, when the user zooms in to a mountain, the camera is not getting inside the 3D mesh.
I was wondering if there is a way to implement this same collision interaction but with a 3D model loaded by three js, so the camera could not enter to the 3D model.
Thanks in advance,
Joan.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no source file, test, or entry point to investigate. First determine whether mapbox-gl-js exposes collision handling for externally loaded Three.js models, then define the affected camera and 3D-rendering entry points and tests before considering the work complete.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- three.js, typescript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100