Circles sometimes disappear in globe at high zoom and pitch
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3d :triangular_ruler:
bug :lady_beetle:
- Dominant language
- TypeScript
- Stars
- 12.4k
- Forks
- 2.4k
- PR merge metrics
- No merged PRs in 30d
Description
Steps to Trigger Behavior
- Globe view with circles
- Tilt to high pitch
- Zoom in past the Mercator transition
- Pan so that circles increase in distance
Expected Behavior (Mercator)
Actual Behavior (Globe)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue with the listed globe-view steps: high pitch, zoom past the Mercator transition, then pan until circles move farther away. Compare the expected Mercator and actual Globe recordings while tracing the circle rendering path around that transition. Done means circles remain visible at high zoom and pitch in Globe view.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics, frontend
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100