Tiles boundaries change their positions with camera move and terrain on
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- TypeScript
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Description
There is a strange behavior of tile boundaries when the terrain is turned on. If you change the zoom or rotate the camera, tiles change their positions and even 'jump'.
Everything stands still when there is no terrain.
Why is it happening?
mapbox-gl-js version: 2.6.1
### Link to Demonstration
Click in the checkbox to add terrain.
https://codepen.io/bolatuly/pen/WNZmZaK
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked CodePen demonstration using mapbox-gl-js 2.6.1, enable terrain, and reproduce the boundary jumps while changing zoom and camera rotation. Compare the behavior with terrain disabled; done means tile boundaries remain stable during those camera changes. The payload names no source file or test, so locating the rendering path will require project research.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100