height offsetting for circles, symbols, fill-extrusions fails based on maxzoom
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3d :triangular_ruler:
bug :lady_beetle:
- Dominant language
- TypeScript
- Stars
- 12.4k
- Forks
- 2.4k
- PR merge metrics
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Description
When a vector source has maxzoom < terrain max zoom. The height offsetting logic fails and all vector layers znap to 0 as soon as a zoom threshold value is crossed

Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the failure with a vector source whose maxzoom is below the terrain max zoom, then trace the height-offsetting logic for circles, symbols, and fill-extrusions across the zoom threshold. Done means these vector layers retain their terrain height offset instead of snapping to zero.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100