maniator / maniator/verticopolis
[Bug]: Too easy to bulldoze elevator
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 5
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Build version
v1.100
What happened?
Dragging across a floor in bulldoze mode to remove it, also removes the whole elevator. I think SimTower pops a dialog box or something to confirm you want to do this. I think the bulldoze mechanic, when dragged, should only affect one type of asset at a time (eg just offices instead of offices, flooring and elevator in one drag)
Steps to reproduce
- Bulldoze a floor and move a mousedrag across elevator.
Browser
Firefox
Platform
Desktop
Game mode
Classic
Console errors
This is currently as designed. not an error.
Before submitting
- I checked whether this still reproduces on the latest build at verticopolis.com (fork/local or older-build reports are still welcome).
- I searched existing issues and this is not a duplicate.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named. Reproduce the drag across an elevator in bulldoze mode, then locate the bulldoze drag handling and review how it selects assets. Done means the requested elevator protection or confirmation behavior is implemented and the reproduction steps no longer remove the elevator unexpectedly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100