maniator / maniator/verticopolis

[Parity] Commute stress is tower-wide, not per-Sim: a lone far tenant in an idle tower under-stresses

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TypeScript
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Description

Surfaced by the game/design party while ratifying the routing parity change (#503/#509).

The 1994 original computes tenant evaluation as Quality = 300 - (total stress / tenants), where each Sim accumulates stress from ELEVATOR WAIT TIME across its whole commute (a 6-transfer trip waits at 6 landings, carrying 6 waits of stress). See the FAQs/wiki.

Our engine models the wait cost as a tower-wide rolling frustration (crowd.frustration, the fraction of travellers past STRESS_WAIT) plus per-floor congestion feeding gripes/move-outs. That is a faithful AGGREGATE proxy and moves the right direction, but it is not the original's per-Sim accumulated stress.

The gap only bites an edge case: a lone far tenant whose specific multi-transfer commute is slow while the rest of the tower's elevators sit idle. Congestion reads ~0 everywhere, tower frustration ~0, so that tenant is under-stressed relative to the original.

This is PRE-EXISTING (it existed at MAX_RIDES=2 too; uncapping reachability merely exposes it, because far tenants can now move in). Not a blocker for the parity fix. Fidelity refinement: accumulate a per-origin-unit commute stress from the per-person wait we already compute, and let it feed that unit's satisfaction. Both modes benefit; Modern's legible version is the #502 track.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the per-person wait calculation and how crowd.frustration, STRESS_WAIT, and per-floor congestion feed unit satisfaction. Compare that path with the original total-stress-per-tenant behavior and the #502 Modern track. Done means both modes account for accumulated multi-transfer wait stress, including the lone far-tenant case.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
50/100

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