maniator / maniator/verticopolis
[Feature]: [P3] Batch pricing v1.1 cut list (grouped, demand-gated)
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 5
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Imported from the engineering backlog (
_bmad-output/implementation-artifacts/backlog.md, storybatch-pricing-v1.1).
Priority P3 (do-first order) | Status: open work (see row) | Type: design-decision | Recorded: 2026-07-15
Problem / motivation
Gated on player demand; one grouped row preserving gdd-batch-pricing-2026-07-01's cut list and its revisit triggers. Cut from v1: step/percent adjustment modes, cross-kind scopes, free-scope picker, Full Statistics entry point, floor-range selector, occupied/vacant filter, undo, income-delta preview. Multi-select was ruled never. v1 shipped and survived the lit re-platform with zero demand for any cut item so far.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with _bmad-output/implementation-artifacts/backlog.md and locate story batch-pricing-v1.1, then compare its row with the referenced gdd-batch-pricing-2026-07-01 cut list and revisit triggers. The issue records a demand-gated design decision but names no implementation entry point, tests, or concrete acceptance criteria, so the definition of done remains unspecified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100