maniator / maniator/verticopolis
[Feature]: [P3] Rebuild in place button on gutted units
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 5
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Imported from the engineering backlog (
_bmad-output/implementation-artifacts/backlog.md, storyfire-rebuild-in-place).
Priority P3 (do-first order) | Status: open work (see row) | Type: feature-request | Recorded: 2026-07-15
Problem / motivation
Ready, optional QoL from gdd-fire-aftermath-2026-07-01 (balance-neutral, ship later). A gutted unit's inspector gains Rebuild in place: bulldoze + rebuild the same kind/subtype at the same footprint in one action, charging the normal build cost. No economy change; pure convenience after a fire.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the backlog entry _bmad-output/implementation-artifacts/backlog.md for story fire-rebuild-in-place, then locate the gutted unit inspector and existing bulldoze and build flows. Done means a gutted unit offers Rebuild in place, recreates the same kind and subtype at the same footprint, and charges the normal build cost.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 45/100