maniator / maniator/verticopolis

[Parity]: [P3] Canon naming: the double room is a Twin

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classic parity
Dominant language
TypeScript
Stars
5
Forks
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PR merge metrics
No merged PRs in 30d

Description

Imported from the engineering backlog (_bmad-output/implementation-artifacts/backlog.md, story hotel-twin-naming).
Priority P3 (do-first order) | Status: open work (see row) | Type: feature-request | Recorded: 2026-07-15

Divergence from the 1994 original

Ready, cosmetic canon naming (tier 3 of the pricing roadmap; the only tier-3 item without a row until 2026-07-15). The 1994 game calls our hotelDouble a Twin (TDT canon doc unit table; the Finance Window line reads Twin). Rename player-facing copy where canon (build palette, inspector, stats); the engine kind id stays hotelDouble (save compatibility).

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with _bmad-output/implementation-artifacts/backlog.md and the hotel-twin-naming story, then locate the player-facing build palette, inspector, stats, and Finance Window copy. Use the TDT canon unit table to confirm the name should be Twin. Done means the displayed canon names are updated while the hotelDouble engine kind id remains unchanged.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
68/100

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