maniator / maniator/verticopolis
[Parity]: [P3] Canon naming: the double room is a Twin
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 5
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Imported from the engineering backlog (
_bmad-output/implementation-artifacts/backlog.md, storyhotel-twin-naming).
Priority P3 (do-first order) | Status: open work (see row) | Type: feature-request | Recorded: 2026-07-15
Divergence from the 1994 original
Ready, cosmetic canon naming (tier 3 of the pricing roadmap; the only tier-3 item without a row until 2026-07-15). The 1994 game calls our hotelDouble a Twin (TDT canon doc unit table; the Finance Window line reads Twin). Rename player-facing copy where canon (build palette, inspector, stats); the engine kind id stays hotelDouble (save compatibility).
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with _bmad-output/implementation-artifacts/backlog.md and the hotel-twin-naming story, then locate the player-facing build palette, inspector, stats, and Finance Window copy. Use the TDT canon unit table to confirm the name should be Twin. Done means the displayed canon names are updated while the hotelDouble engine kind id remains unchanged.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 68/100