maniator / maniator/verticopolis

[Feature]: [P3] Per-unit interior animations (post-overhaul design pass)

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enhancement
Dominant language
TypeScript
Stars
5
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Imported from the engineering backlog (_bmad-output/implementation-artifacts/backlog.md, story pixelart-interior-animations).
Priority P3 (do-first order) | Status: open work (see row) | Type: feature-request | Recorded: 2026-07-15

Problem / motivation

From gdd-pixel-art-overhaul-2026-07-14 (deferred follow-up design pass; the GDD claimed it was tracked here, record made true 2026-07-15). Subtle per-unit interior motion (desk fans, TV flicker, diners eating). Hard constraint from the bake architecture: only fire/construction redraw per frame today; any animated room must join the animated set deliberately or the texture cache churns. Design pass first, party-ratified.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the pixelart-interior-animations story in _bmad-output/implementation-artifacts/backlog.md and the referenced gdd-pixel-art-overhaul-2026-07-14. Review the bake architecture, especially the current fire/construction redraw behavior and animated-set constraint. Done means a party-ratified design pass that deliberately defines how animated rooms join the animated set without causing texture-cache churn.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

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