maniator / maniator/verticopolis

[Feature]: [P3] Parked Modern epic: post-TOWER prestige layer

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enhancement
Dominant language
TypeScript
Stars
5
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Imported from the engineering backlog (_bmad-output/implementation-artifacts/backlog.md, story post-tower-prestige).
Priority P3 (do-first order) | Status: open work (see row) | Type: design-decision | Recorded: 2026-07-15

Problem / motivation

PARKED until player demand; row created 2026-07-15 because gdd-classic-modern-pricing-roadmap claims it exists. A post-TOWER prestige progression for maxed towers. No design beyond the shortlist mention; record preserves the parking ruling and its resurrection condition (demand).

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with _bmad-output/implementation-artifacts/backlog.md and the post-tower-prestige story, then review the gdd-classic-modern-pricing-roadmap reference mentioned in the issue. The work is explicitly parked until player demand and has no defined design, so it is not ready for implementation; done cannot be specified until the prestige layer is designed and its resurrection condition is met.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
20/100

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