maniator / maniator/verticopolis
[Feature]: [P3] Parked Modern epic: post-TOWER prestige layer
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 5
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Imported from the engineering backlog (
_bmad-output/implementation-artifacts/backlog.md, storypost-tower-prestige).
Priority P3 (do-first order) | Status: open work (see row) | Type: design-decision | Recorded: 2026-07-15
Problem / motivation
PARKED until player demand; row created 2026-07-15 because gdd-classic-modern-pricing-roadmap claims it exists. A post-TOWER prestige progression for maxed towers. No design beyond the shortlist mention; record preserves the parking ruling and its resurrection condition (demand).
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with _bmad-output/implementation-artifacts/backlog.md and the post-tower-prestige story, then review the gdd-classic-modern-pricing-roadmap reference mentioned in the issue. The work is explicitly parked until player demand and has no defined design, so it is not ready for implementation; done cannot be specified until the prestige layer is designed and its resurrection condition is met.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100