maniator / maniator/verticopolis

[Feature]: [P3] Benched traffic-chip softening blend max(avg, 0.7*peak), playtest-gated

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enhancement
Dominant language
TypeScript
Stars
5
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Imported from the engineering backlog (_bmad-output/implementation-artifacts/backlog.md, story traffic-soften-blend).
Priority P3 (do-first order) | Status: open work (see row) | Type: design-decision | Recorded: 2026-07-15

Problem / motivation

Gated: fires only if playtesting shows the straight-peak chip too twitchy on a single hot floor. From spec-traffic-indicator-fix (benched by the numbers party: blend reserved as documented modern softening). Input seam is updateTraffic in src/main.ts. Record kept so the bench trigger is not lost; may never fire.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Read _bmad-output/implementation-artifacts/backlog.md for the traffic-soften-blend story, then inspect updateTraffic in src/main.ts and the existing traffic-chip behavior. Use playtesting to determine whether the straight-peak chip is too twitchy on a single hot floor; only if that trigger is confirmed, implement the documented max(avg, 0.7*peak) softening and verify the chip behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
48/100

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