maniator / maniator/verticopolis
[Feature]: [P3] Hotel-mingle spawn samples a floor before a room (watch; align with meal origins)
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 5
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
From the people-tracking priority ruling (2026-07-15) in
_bmad-output/implementation-artifacts/backlog.md(confirmed parked) and the venue-people-routing review defers.
Priority P3 | Status: parked (watch-only) | Epic: gameplay-feel | Type: review-deferral
Problem / motivation
Hotel-mingle spawn picks a hotel floor before a room; a bad floor draw (no in-room guest) no-ops instead of retrying, so mingle frequency scales with the fraction of hotel floors holding guests, not guest count. This is the exact idiom spawnMealOutbound uses for meal origins, kept aligned on purpose.
Proposed solution
Watch item: revisit both samplers together if origin sampling ever needs to be population-proportional.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names spawnMealOutbound and the hotel-mingle spawn sampler, but no files or tests. If this watch item is reopened, locate both entry points, confirm their floor-before-room behavior, and define population-proportional sampling and regression coverage before changing anything. Done is not currently specified because the issue is parked.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100