maniator / maniator/verticopolis
[Feature]: [P3] Party hall carries roughly 2x a cinema's visit weight in hotel towers (watch)
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 5
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
From the people-tracking priority ruling (2026-07-15) in
_bmad-output/implementation-artifacts/backlog.md(confirmed parked) and the venue-people-routing review defers.
Priority P3 | Status: parked (watch-only) | Epic: gameplay-feel | Type: review-deferral
Problem / motivation
pushVenueVisitOptions contributes one lobby option plus one hotel-mingle option for the party hall, versus a single lobby option for a plain cinema, so halls read livelier in hotel towers. Ruled deliberate (fits the canon "hotel guests mingle" flavor).
Proposed solution
Watch item: retune with explicit weights only if halls visibly starve cinemas in real towers.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Review _bmad-output/implementation-artifacts/backlog.md and the people-tracking priority ruling first, then inspect the pushVenueVisitOptions entry point. This is a parked watch item: only retune the party-hall and cinema visit weights if cinemas visibly starve in real hotel towers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100