maniator / maniator/verticopolis

[Feature]: [P3] Party hall carries roughly 2x a cinema's visit weight in hotel towers (watch)

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enhancement
Dominant language
TypeScript
Stars
5
Forks
1
PR merge metrics
No merged PRs in 30d

Description

From the people-tracking priority ruling (2026-07-15) in _bmad-output/implementation-artifacts/backlog.md (confirmed parked) and the venue-people-routing review defers.
Priority P3 | Status: parked (watch-only) | Epic: gameplay-feel | Type: review-deferral

Problem / motivation

pushVenueVisitOptions contributes one lobby option plus one hotel-mingle option for the party hall, versus a single lobby option for a plain cinema, so halls read livelier in hotel towers. Ruled deliberate (fits the canon "hotel guests mingle" flavor).

Proposed solution

Watch item: retune with explicit weights only if halls visibly starve cinemas in real towers.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Review _bmad-output/implementation-artifacts/backlog.md and the people-tracking priority ruling first, then inspect the pushVenueVisitOptions entry point. This is a parked watch item: only retune the party-hall and cinema visit weights if cinemas visibly starve in real hotel towers.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
15/100

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