maniator / maniator/verticopolis

[Feature]: [P3] Group the GameRules interface past ~12 methods (parked with threshold)

Open
#359 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement
Dominant language
TypeScript
Stars
5
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Imported from the engineering backlog (_bmad-output/implementation-artifacts/backlog.md, story seam-grouping).
Priority P3 (do-first order) | Severity: n/a | Status: parked | Epic: sim-split party | Type: design-decision | Recorded: 2026-07-08

Problem / motivation

Parked with a threshold. If GameRules grows past roughly a dozen methods, GROUP the interface (rules.economy.*, rules.pricing.* style) instead of letting it flatten out; a ModernSimulation subclass was steelmanned and ruled OUT (polymorphic deserialize would let a forged save pick its attack surface before validation; inheritance ships Classic bugfixes into Modern silently; the modes disagree rather than stack). Provenance: sim-split party 2026-07-08, Story 1.7 in epics-classic-modern-roadmap-2026-07-08.md (the tripwire test that enforces the seam law).

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with _bmad-output/implementation-artifacts/backlog.md and the referenced epics-classic-modern-roadmap-2026-07-08.md, then locate the GameRules interface and its tripwire test. Confirm whether the interface has crossed the roughly dozen-method threshold and review the recorded grouping seam decision. Done means the threshold decision is resolved and the enforcing test reflects the agreed structure.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.