maniator / maniator/verticopolis
[Parity]: [P3] Does 1994 commercial ever go vacant? (TDT vacancy round-trip, harness-gated)
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- Dominant language
- TypeScript
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- 5
- Forks
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Description
Imported from the engineering backlog (
_bmad-output/implementation-artifacts/backlog.md, storytdt-commercial-vacancy-roundtrip).
Priority P3 (do-first order) | Severity: low | Status: idea | Epic: SimTower parity | Type: design-decision | Recorded: 2026-07-12
Divergence from the 1994 original
Party decision 2026-07-12 (PR #184 takeover review): harness-gated. TDT import seeds every non-construction fastFood/restaurant/shop as occupied and ignores the unit status byte; our exporter never writes a status for commercial. So vacancy cannot round-trip: export a vacant venue, reimport, it comes back occupied and the next export adds its catalog customers (self-round-trip census drift). Cloud's read: the 1994 game likely has no vacant-commercial state at all (built venues always operate), which would make the importer FAITHFUL and the drift a Modern-tower-only lossy edge. Validate against the real game via the Wine harness (does the 1994 status byte ever encode commercial vacancy?) before touching the exporter/importer; if canon has no vacancy, document the one-way mapping in the fidelity report instead.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the referenced backlog story, tdt-commercial-vacancy-roundtrip, and inspect the importer/exporter behavior described for commercial status. Use the Wine harness to determine whether the 1994 game encodes commercial vacancy; done means either validating the round-trip behavior and updating the fidelity report, or identifying the exporter/importer change required by the result.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev, testing
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100