maniator / maniator/verticopolis
[Parity]: [P3] Verify TDT header counts vs the retail table and under-construction credit
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- Dominant language
- TypeScript
- Stars
- 5
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Imported from the engineering backlog (
_bmad-output/implementation-artifacts/backlog.md, storytdt-header-counts-verify).
Priority P3 (do-first order) | Severity: low | Status: open | Epic: SimTower parity | Type: review-deferral | Recorded: 2026-07-08
Divergence from the 1994 original
Gated: needs the harness (real-game load). From the v1.11.3 header-count fix review (bmad-code-review, 3 layers; no confirmed bugs, Blind Hunter's over-count "High" refuted by the repo-access layer). Two canon questions the diff review couldn't settle without the real game: (1) commercialCount vs the empty §7 retail table, the fix writes a nonzero commercialCount while the exporter still writes the 512-slot retail table entirely empty; if the 1994 reader cross-checks the header count against that table (variants/status/finance lines), the mismatch could mislead it the way a zeroed recyclingCount did. Recycling was verified against the real game; commercial was not. (2) Under-construction crediting, buildTDT counts under-construction facilities toward the header aggregates (consistent with "count what's emitted", they emit with a negative type byte); confirm the real game credits a still-building recycling/security/etc. toward its advisories, or only operational ones. Both LOW; verify once the DOSBox-X save/load harness lands.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Wait for the DOSBox-X save/load harness, then inspect buildTDT and the exporter’s 512-slot retail table. Compare commercialCount with the empty retail table in a real-game load, and verify whether under-construction facilities contribute to advisories. Done means both behaviors are confirmed against the 1994 game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev, testing-qa
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100