maniator / maniator/verticopolis

[Parity]: [P3] Auto-floor charge on elevator extension (watch-only, by design)

Open
#346 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

classic parity
Dominant language
TypeScript
Stars
5
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Imported from the engineering backlog (_bmad-output/implementation-artifacts/backlog.md, story auto-floor-extend-charge).
Priority P3 (do-first order) | Severity: low | Status: open | Epic: SimTower parity | Type: review-deferral | Recorded: 2026-07-13

Divergence from the 1994 original

Watch-only, by design. From the v1.25.0 auto-floor-build (1) review (gds-code-review, Blind Hunter). The elevator-extend auto-floor (behavior 1) folds the auto-created floor tiles into the existing per-floor extend charge (ECON.transportFloorCost, $5,000/shaft-floor) rather than billing floor.cost per tile on top, so a shaft-floor is one priced action (matching the 1994 "no separate floor-build step"). This is deliberately asymmetric with the FLOOR-tool bridge, which charges floor.cost per gap tile. It is not an exploit: extending a shaft is strictly MORE expensive per floor than laying the tiles by hand ($5,000/floor vs $500/tile), so nobody floors a tower via elevators to save money. Itemizing the floor charge cleanly (without a negative-money edge in the budget-clamped extendBill drag path, which knows only a single flat per-floor cost and can't tell sky floors from built ones) is disproportionate to the ~$500/tile amounts. If the owner wants the extend to itemize its floor cost, add a non-mutating Tower count of the tiles a resize would create, fold it into extendBill's per-step budget, and charge it in both editor extend paths.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with _bmad-output/implementation-artifacts/backlog.md and the auto-floor-extend-charge story, then inspect the existing extendBill flow, ECON.transportFloorCost, and the two editor extend paths mentioned in the issue. This is currently watch-only; if the owner chooses to proceed, done means a non-mutating Tower tile count is incorporated into budget handling and both extend paths charge consistently.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.