maniator / maniator/verticopolis

[Feature]: [P3] Overview map window (1994 parity capability)

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enhancement
Dominant language
TypeScript
Stars
5
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Imported from the engineering backlog (_bmad-output/implementation-artifacts/backlog.md, story overview-map).
Priority P3 (do-first order) | Severity: n/a | Status: idea | Epic: SimTower parity | Type: feature-request | Recorded: 2026-07-08

Problem / motivation

Gated: needs a spec. Owner-requested 2026-07-08 after seeing the real game via the SimTower Wine harness (tools/simtower/). The 1994 game has an overview MAP window, a zoomed-out schematic of the whole tower (floors as rows, facilities color-coded, a viewport rectangle) for navigating tall towers. Add a minimap/overview UI: compact tower schematic, color-per-facility, drag/click to jump the camera. Pairs with tall-tower camera work. Open design call: DOM chrome vs engine-drawn world UI (see the ui-layer diegesis split, #editor/#inspector precedent).

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the overview-map story in _bmad-output/implementation-artifacts/backlog.md and inspect the SimTower Wine harness under tools/simtower/. Resolve the open DOM-chrome versus engine-drawn UI choice using the #editor/#inspector precedent, then define completion around a compact facility-colored tower schematic, a viewport rectangle, and drag/click camera navigation.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

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