maniator / maniator/verticopolis
[Bug]: [P3] Thief cosmetic can play fully off-screen
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- Dominant language
- TypeScript
- Stars
- 5
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Imported from the engineering backlog (
_bmad-output/implementation-artifacts/backlog.md, storyevent-visuals).
Priority P3 (do-first order) | Severity: low (cosmetic) | Status: open | Epic: — | Type: review-deferral | Recorded: 2026-07-06
What happened?
Ready. Thief cosmetic can play fully off-screen. TowerEngine.renderThief anchors the thief's Y to a random tenanted floor (worldToScreenY(thiefFloor)); in a tall tower that floor is often outside the viewport, so the run animates invisibly (regression from the old always-visible viewHeight*0.66). Accepted tradeoff of grounding the thief on a real floor + the engine/render separation (the engine can't know the camera), and the player still gets the log/toast line. If it reads as "missing the cosmetic," bias selection toward the lobby / a low floor (like the VIP limo), or nudge the camera to the thief's floor for the run. (gds-code-review, thief-grounding: Blind + Edge Case Hunter.)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at TowerEngine.renderThief and trace how thiefFloor feeds worldToScreenY; compare that path with the former viewHeight*0.66 anchor. Check the event-visuals story and VIP limo/lobby selection context, then confirm the chosen visibility behavior in a tall tower. Done means the thief cosmetic is not allowed to animate entirely outside the viewport.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100