maniator / maniator/verticopolis
[Bug]: [P3] VIP limo replays every 5 game-days on a persistently failing tower
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- Dominant language
- TypeScript
- Stars
- 5
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Imported from the engineering backlog (
_bmad-output/implementation-artifacts/backlog.md, storyevent-visuals).
Priority P3 (do-first order) | Severity: low (cosmetic) | Status: open | Epic: — | Type: review-deferral | Recorded: 2026-07-04
What happened?
Ready. VIP inspection limo replays every 5 game-days on a persistently-failing tower. Simulation.checkVip fires triggerVip() before the pass/fail check, and a failed inspection reschedules vipVisitDay=day+5, so a tower stuck below TOWER criteria replays the 6.5s limo every 5 days with no throttle (unlike the nag lines, which throttle on lastVipNagDay). Most player-visible of the P3 cosmetics, the design voice argued P2 (a recurring cosmetic loop reads as a bug); parked at the head of P3 as a compromise. Fix by throttling the limo or only firing on a passing inspection.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at Simulation.checkVip and trace its call to triggerVip, then inspect how failed inspections reschedule vipVisitDay and how lastVipNagDay throttles nag lines. The fix is done when a persistently failing tower no longer replays the 6.5s limo every five game-days while the intended VIP inspection behavior remains intact.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 64/100