maniator / maniator/verticopolis
[Docs]: [P3] Authenticity checklist from the original-game screenshots
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- Dominant language
- TypeScript
- Stars
- 5
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Imported from the engineering backlog (
_bmad-output/implementation-artifacts/backlog.md, storyauthenticity-checklist).
Priority P3 (do-first order) | Severity: low (cosmetic) | Status: open | Epic: OpenSkyscraper docs | Type: review-deferral | Recorded: 2026-07-07
What needs fixing
Ready: process artifact. Turn the ~10 original-game screenshots in OpenSkyscraper doc/simtower/ into a renderer-authenticity checklist for review sessions (underground palette, elevator shaft/car rendering, lobby dressing, hotel room states), incl. the insight that the original's day/night is a palette swap (resource 0xFF03): our dusk/dawn should read as a global tint ramp, not per-sprite lighting.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Review the approximately 10 original-game screenshots in doc/simtower/ and use the authenticity-checklist story in _bmad-output/implementation-artifacts/backlog.md as context. Organize observations into checklist sections for the underground palette, elevator shaft and car rendering, lobby dressing, and hotel room states. Include that day/night uses palette-swap resource 0xFF03 and define done as a review-ready checklist covering those items.
Written by the indexing model from the issue text.
Assessment
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Quiet
- Clarity
- Clearly specified
- Newbie friendliness
- 78/100