maniator / maniator/verticopolis

[Parity]: [P3] Verify 2/3-story stairs/escalator canon before engine support

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classic parity
Dominant language
TypeScript
Stars
5
Forks
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Description

Imported from the engineering backlog (_bmad-output/implementation-artifacts/backlog.md, story walkway-variants).
Priority P3 (do-first order) | Severity: n/a | Status: open | Epic: OpenSkyscraper docs | Type: review-deferral | Recorded: 2026-07-07

Divergence from the 1994 original

Gated: canon question, verify before touching the engine. The TDT stairs table's type field supports 2- and 3-story stairs/escalators (docs/canon/tdt-format.md §8), but neither source says the shipped game ever creates them; our canon (CLAUDE.md) holds walkways to fixed two-floor flights. Party verdict (2026-07-07): format allowance ≠ game behavior, so HOLD; verify against the real game (play/screenshots) before any maxSpanFor change.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Read docs/canon/tdt-format.md §8, CLAUDE.md, and the walkway-variants entry in _bmad-output/implementation-artifacts/backlog.md. Verify the real game's 2- and 3-story stairs or escalators using gameplay evidence or screenshots before considering any maxSpanFor change. Done means recording whether the format allowance reflects shipped behavior and resolving the canon question.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
documentation, game-dev
Issue type
Documentation
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
30/100

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