maliput / maliput/delphyne_gui
Track down memory leaks on RenderWidget exit
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- Dominant language
- C++
- Stars
- 0
- Forks
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- PR merge metrics
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Description
If you run the visualizer under valgrind, you see that the RenderWidget currently leaks a lot of memory. Most of that is cleanup down in the ign-rendering layer. There was an earlier attempt to cleanup some of that memory here: https://github.com/ToyotaResearchInstitute/delphyne/blob/master/visualizer/RenderWidget.cc#L169 , but that seems to cause a hang somewhere down in the ogre library. To really get rid of the memory leaks, we should do the following:
- Re-enable the cleanup call pointed out above, and track down the source of the hang.
- Find out where the other leaking memory is going to. From my brief look at it, a bunch of it was because there were a lot of references to shared_ptr's within ign-rendering that were never released, so we probably need to figure out those references and when to release them.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by running the visualizer under Valgrind and inspect the cleanup call at visualizer/RenderWidget.cc line 169. Re-enable that call, investigate the resulting hang in the Ogre library, then trace remaining ign-rendering shared_ptr references. Done means the hang is resolved and the reported memory leaks are cleaned up.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100