makspll / makspll/bevy_mod_scripting

ScriptCallbackEvent is actually a bevy message

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Dominant language
Rust
Stars
649
Forks
59
PR merge metrics
No merged PRs in 30d

Description

Bevy has clarified the difference between a message and an event therefore making the name ScriptCallbackEvent missmatch its derive.

https://github.com/makspll/bevy_mod_scripting/blob/a0a599104aac54796cd5da0cce02a5a52c06341f/crates/bevy_mod_scripting_core/src/event.rs#L199-L201

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start in crates/bevy_mod_scripting_core/src/event.rs at lines 199-201, then search for ScriptCallbackEvent references across the repository. Align the name with Bevy's message terminology and update its references; done means the project still compiles with the renamed message type.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Refactor
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
72/100

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