makspll / makspll/bevy_mod_scripting
Newtype macros for wrapping non-reflect types (`Component`, `Resource`, `Asset` etc.)
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 649
- Forks
- 59
- PR merge metrics
- No merged PRs in 30d
Description
The ecosystem has many examples of types which do not implement reflect, and while submitting PR's in each repo is one way to deal with that problem, it's not the nicest.
It would be good to empower users of BMS to wrap types in external crates, to create wrapper component/resource types which sync to the underlying types, to allow manipulation from scripts
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing how BMS currently handles Component, Resource, and Asset types that do not implement reflect. Identify the existing macro and scripting entry points before deciding how wrappers should synchronize with external types. Done means users can wrap external types and manipulate the resulting component or resource types from scripts.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 28/100